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		<title>Mr. Baybus 2</title>
		<link>http://veys.com/2002/08/24/mr-baybus-2/</link>
		<comments>http://veys.com/2002/08/24/mr-baybus-2/#comments</comments>
		<pubDate>Sun, 25 Aug 2002 05:23:46 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[electronics]]></category>
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		<category><![CDATA[mr baybus]]></category>
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		<guid isPermaLink="false">http://www.veys.com/blog/?p=126</guid>
		<description><![CDATA[After such a good response to Mr. Baybus, I decided to up the ante. I wanted temperature sensing and light control, as well as a more refined interface. I also wanted a chance to write much, much better code as Mr. Baybus was most definitely a kludge. This led to the design of Mr. Baybus [...]]]></description>
			<content:encoded><![CDATA[<p>After such a good response to <a href="http://veys.com/2002/08/20/mr-baybus/" title="Mr. Baybus">Mr. Baybus</a>, I decided to up the ante. I wanted temperature sensing and light control, as well as a more refined interface. I also wanted a chance to write much, much better code as Mr. Baybus was most definitely a kludge. This led to the design of Mr. Baybus 2.</p>
<p>Mr. Baybus had a few problems I wanted to take care of. One being price, it cost way too much compared to its utililty value, which is normal for projects like this, but still&#8230;</p>
<p>Mr. Baybus 2 uses a much more sophisticated microcontroller, a PIC 16F870. This is a 28-pin SDIP style chip, lots more I/O pins, an onboard UART, and even an ADC. This little guy also has twice the instruction memory, so I had more freedom to make the interface somewhat more sleek, and add more features. The benefit of more pins is CHEAPER LCD. The previous serial LCD ran about $42 shipped, which is semi-high for a serial LCD in general, but it was a CrystalFontz so at least it was high quality. Anyways, now I can move to a simple <a href='http://en.wikipedia.org/wiki/HD44780_Character_LCD' target='_blank'>HD44780</a> based parallel LCD (by <a href="http://www.crystalfontz.com">CrystalFontz</a>, of course). These run around $20 shipped, and even less from other places selling generics.</p>
<h3>Features</h3>
<ul>
<li>Three On/Off Fan controls</li>
<li>One 12V Light control (Neons, etc)</li>
<li>Two centrigrade temperature sensors</li>
<li>20&#215;2 screen (any HD44780 compatible will work)</li>
<li>Simple, menu-driven style interface</li>
<li>Stores fan status in non-volatile memory</li>
</ul>
<h3>Display Images</h3>
<table border="0">
<tbody>
<tr>
<td>
<p><div id="attachment_194" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_splash.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-194" title="Splash screen" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_splash-150x127.jpg" alt="" width="150" height="127" /></a><p class="wp-caption-text">Splash screen</p></div></td>
<td>
<p><div id="attachment_195" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_status.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-195" title="Fan status" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_status-150x136.jpg" alt="Fan status" width="150" height="136" /></a><p class="wp-caption-text">Fan status</p></div></td>
<td>
<p><div id="attachment_196" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_status2.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-196" title="Fan status w/selection" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_status2-150x129.jpg" alt="Fan status w/selection" width="150" height="129" /></a><p class="wp-caption-text">Fan status w/selection</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_193" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_lighting.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-193" title="Lighting status" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_lighting-150x133.jpg" alt="Lighting status" width="150" height="133" /></a><p class="wp-caption-text">Lighting status</p></div></td>
<td>
<p><div id="attachment_197" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_temperature.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-197" title="Temperatures" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_temperature-150x127.jpg" alt="Temperatures" width="150" height="127" /></a><p class="wp-caption-text">Temperatures</p></div></td>
</tr>
</tbody>
</table>
<h3>Unit Images</h3>
<table border="0">
<tbody>
<tr>
<td>
<p><div id="attachment_200" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_front_up.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-200" title="High view of the front" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_front_up-150x150.jpg" alt="High view of the front" width="150" height="150" /></a><p class="wp-caption-text">High view of the front</p></div></td>
<td>
<p><div id="attachment_198" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_back_up.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-198" title="High view of the back" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_back_up-150x150.jpg" alt="High view of the back" width="150" height="150" /></a><p class="wp-caption-text">High view of the back</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_199" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_backpanel.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-199" title="Back view" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_backpanel-150x150.jpg" alt="Back view" width="150" height="150" /></a><p class="wp-caption-text">Back view</p></div></td>
<td>
<p><div id="attachment_201" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_underneath.jpg" rel="lightbox[126]"><img class="size-thumbnail wp-image-201" title="Underneath" src="http://www.veys.com/wp-content/uploads/2008/07/mbb2_underneath-150x150.jpg" alt="Underneath" width="150" height="150" /></a><p class="wp-caption-text">Underneath</p></div></td>
</tr>
</tbody>
</table>
<h3>Version 2.1</h3>
<p>A slight update to the original. I decided I wanted to re-write it in C as an exercise.  While I was at it, I figured I&#8217;d add a feature or two.</p>
<p>Pretty basic, a complete re-write in C, Hi-Tech PICC to be exact. It&#8217;s a great compiler for the PICs and gave me opportunities to re-write the LCD, ADC and DELAY libraries in C.</p>
<h3>New Features</h3>
<ul>
<li>New program-loop idea, worked well</li>
<li>Strobe mode for Light output</li>
<li>Temperatures in Celcius or Fahrenheit</li>
</ul>
<h3>Downloads</h3>
<p>All files for Mr. Baybus 2 are distributed under a <a href="http://www.opensource.org/licenses/bsd-license.php">BSD</a>-style license.</p>
<ul>
<li>Original
<ul>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2-src.zip">Assembly source code, and assembled HEX file (built for 16F870)</a> (zip)</li>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_parts.sxc">Parts list</a> (<a href="http://www.openoffice.or">OOo</a> spreadsheet)</li>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb2_screens.sxc">Screen prototypes</a> (OOo spreadsheet)</li>
</ul>
</li>
<li>v2.1
<ul>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb21-src.zip">C source code, and compiled HEX file (built for 16F870)</a> (zip)</li>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb21_screens.sxc">Screen prototypes</a> (OOo spreadsheet)</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>PIC buttons (interrupt-based)</title>
		<link>http://veys.com/2002/08/23/pic-buttons-interrupt-based/</link>
		<comments>http://veys.com/2002/08/23/pic-buttons-interrupt-based/#comments</comments>
		<pubDate>Sat, 24 Aug 2002 05:08:56 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[howtos]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[interrupts]]></category>
		<category><![CDATA[legacy articles]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[pic]]></category>
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		<guid isPermaLink="false">http://www.veys.com/blog/?p=124</guid>
		<description><![CDATA[Previously, in PIC buttons (polling) we saw how to poll for the state of a line connect to a button, that is all fine and good but really that is not the best way to do them. The &#8220;real&#8221; way to interface with external components like that is through interrupts, a slick feature. Interrupts provide [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_250" class="wp-caption alignright" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/interrupt_schematic.gif" rel="lightbox[124]"><img class="size-thumbnail wp-image-250" title="Schematic" src="http://www.veys.com/wp-content/uploads/2008/07/interrupt_schematic-150x150.gif" alt="Schematic" width="150" height="150" /></a><p class="wp-caption-text">Schematic</p></div>
<p>Previously, in <a href="http://veys.com/2002/08/22/pic-buttons-polling/" title="PIC buttons (polling)">PIC buttons (polling)</a> we saw how to poll for the state of a line connect to a button, that is all fine and good but really that is not the best way to do them. The &#8220;real&#8221; way to interface with external components like that is through interrupts, a slick feature.</p>
<p>Interrupts provide you with lots of freedom in your code. They allow you to sit back, relax, and be told when an event occurs, and not be forced to sit and wait for it to happen.</p>
<p>For this program, the schematic and circuit are practically the same, the only thing that changed location is the button.</p>
<p>Instead of looping over and over again, we simply wait, using a goto $ we are essentially goto&#8217;ing the same address over and over, &#8220;goto here, goto here, goto here&#8230;&#8221; ad nauseum. A common technique is also to use a SLEEP command, which puts the PIC in a low power mode and halts the program counter. Same effect to the user though. You of course could do &#8216;real&#8217; work too instead of just burn cycles.</p>
<p>Once the button is pressed and released, the PIC will generate an interrupt, forcing the program to goto memory location 4. This is labeled in the code as ISR (Interrupt Service Routine).</p>
<p>For this program we are using the RB0/INT Interrupt. This interrupt occurs when there is a low-high change in PORTB,0. It can also be configured for high-low as well.</p>
<p>To enable this, we set INTCON,INTE. This bit says we want to know if a change occurs. To enable interrupts in general, we must then set INTCON,GIE. This lets all enabled interrupts occur.</p>
<p>We then wait for the interrupt. Once it occurs, GIE is automatically cleared so we can&#8217;t have them inside each other, and blink the LED a couple times. We then clear the interrupt flag, saying we&#8217;ve handled the interrupt (INTCON,INTF). We then re-enable interrupts and return from the interrupt: retfie.</p>
<p>It should be noted that if we were using more than one interrupt type, we would have needed to check the flag bits to find out which one interrupted us. We then handle it, and clear its flag. The PIC is somewhat crippled in this manner. Any and all interrupts generated and thrown into address 4 and &#8220;we&#8221; have to figure out which one occured. Many higher end MCU&#8217;s will have a table of addresses to jump to for each particular interrupt type, we then code in each location the correct routine and the processor knows which to call based on what happens.</p>
<h3>Downloads</h3>
<ul>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/interrupts.zip">Source Code</a> (zip)</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>PIC buttons (polling)</title>
		<link>http://veys.com/2002/08/22/pic-buttons-polling/</link>
		<comments>http://veys.com/2002/08/22/pic-buttons-polling/#comments</comments>
		<pubDate>Fri, 23 Aug 2002 05:07:52 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[code]]></category>
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		<guid isPermaLink="false">http://www.veys.com/blog/?p=122</guid>
		<description><![CDATA[Polling for button input, how useful! This is pretty brief and gives a good idea how to let buttons control your programs execution. In this tutorial I&#8217;ve switched from using an oscillator to using a crystal. This changes the design a bit. Using the 2 OSC pins, OSC1/OSC2 (CLKOUT/CLKIN) they hook to the crystal in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_243" class="wp-caption alignright" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/polling_schematic.gif" rel="lightbox[122]"><img class="size-thumbnail wp-image-243" title="Schematic" src="http://www.veys.com/wp-content/uploads/2008/07/polling_schematic-150x150.gif" alt="" width="150" height="150" /></a><p class="wp-caption-text">Schematic</p></div>
<p>Polling for button input, how useful! This is pretty brief and gives a good idea how to let buttons control your programs execution.</p>
<p>In this tutorial I&#8217;ve switched from using an oscillator to using a crystal. This changes the design a bit. Using the 2 OSC pins, OSC1/OSC2 (CLKOUT/CLKIN) they hook to the crystal in parallel. Then the two sides of the crystal are connected to ground via two capacitors, in this case 18pF. The speed and capacitance needed varies, and can be seen in most any PIC MCU datasheet as to how to lay it out. It will also be in my schematic.</p>
<p>Please note this is essentially NO DIFFERENT than the oscillator. It is simply a different means of providing a clock signal. You can swap in the oscillator to the normal CLKIN pin and it will work just fine.</p>
<p>For this program, we&#8217;ll start the processor, and wait for a button to be pressed. After it has been pressed we&#8217;ll essentially execute the LED blinker from before.</p>
<p>Polling is extremely simple. Polling is the act of checking something for a certain state to occur. In our case, we poll PORTB,4 waiting for it to go low. Once it does, we continue on and start blinking.</p>
<div id="attachment_242" class="wp-caption alignright" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/polling_circuit.jpg" rel="lightbox[122]"><img class="size-thumbnail wp-image-242" title="Circuit Image" src="http://www.veys.com/wp-content/uploads/2008/07/polling_circuit-150x150.jpg" alt="Circuit Image" width="150" height="150" /></a><p class="wp-caption-text">Circuit Image</p></div>
<p>Another topic that needs to be covered is that of Pull-Up resistors. In order for a button to be able to change from 0 to 1 (Ground to 5V) we need a way to protect everything from a short circuit. We do this with a Pull-Up (or Pull-Down in some cases) resistor. For our case, we connect PORTB,4 to +5V via a 10k resistor. So when we fire up the program, the PIC sees PORTB,4 as HIGH. We then connect our button to PORTB,4 on one side, and Ground on the other. Now, when we press the button, PORTB,4 is connected to ground and is now LOW. A short circuit between +5 and Ground would occur if not for the resistor, which being 10k limits the current to a measly 500uA, nothing to worry about. Once the button is released, Ground is disconnected and the pin returns to a HIGH state.</p>
<p>Reading the code, you may also notice the _BANK macro has changed a bit. I&#8217;ve simply modified it to encompass all possible BANK configs instead of using 4 different macros for each. Reading through it can give you a little insight as to how the conditional assembler works. It&#8217;s a bit like C/C++ and a bit like BASIC. Quite nice and handy.</p>
<p>A final new bit is the _MCLRE_OFF in the __CONFIG line at the beginning. This frees us from having to pull _MCLR high to keep from a RESET condition. Just keeps our parts count down. <img src='http://veys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Now for the new section of code.</p>

<div class="wp_syntax"><div class="code"><pre class="asm" style="font-family:monospace;">  btfsc PORTB<span style="color: #339933;">,</span><span style="color: #0000ff;">4</span>
    <span style="color: #000000; font-weight: bold;">goto</span> $<span style="color: #339933;">-</span><span style="color: #0000ff;">1</span></pre></div></div>

<p>That&#8217;s polling, yup, that&#8217;s it. All it is doing is a bit test on PORTB,4, waiting for it to become clear (Ground). The goto line is telling it to go 1 instruction back ($ means the address of the current instruction, $-1 means one before, the btfsc). Once that pin becomes 0 it skips the loop forcing it to check, and lets it continue on down to the blinker!</p>
<h3>Downloads</h3>
<ul>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/poll.zip">Source Code</a> (zip)</li>
</ul>
]]></content:encoded>
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		<title>PIC LED blinker (busy-wait)</title>
		<link>http://veys.com/2002/08/21/pic-led-blinker-busy-wait/</link>
		<comments>http://veys.com/2002/08/21/pic-led-blinker-busy-wait/#comments</comments>
		<pubDate>Thu, 22 Aug 2002 04:18:18 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[howtos]]></category>
		<category><![CDATA[blinker]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[legacy articles]]></category>
		<category><![CDATA[microcontroller]]></category>
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		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.veys.com/blog/?p=120</guid>
		<description><![CDATA[Beyond all doubt, the #1 beginning program in microcontrollers is the LED blinker. It&#8217;s super simple, and teaches the concept of pin voltages and busy-waits. Here is a busy-wait LED blinker program, and a walkthrough building it in MPLab. First, the delay. This is a busy-wait delay program, busy-wait means you just burn instruction cycles [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_226" class="wp-caption alignright" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/pic16_blinker_schem.jpg" rel="lightbox[120]"><img class="size-thumbnail wp-image-226  " title="LED blinker #1 circuit schematic" src="http://www.veys.com/wp-content/uploads/2008/07/pic16_blinker_schem-150x150.jpg" alt="LED blinker #1 circuit schematic" width="150" height="150" /></a><br />
<p class="wp-caption-text">Schematic</p></div>
<p>Beyond all doubt, the #1 beginning program in microcontrollers is the LED blinker. It&#8217;s super simple, and teaches the concept of pin voltages and busy-waits.  Here is a busy-wait LED blinker program, and a walkthrough building it in MPLab.</p>
<p>First, the delay. This is a busy-wait delay program, busy-wait means you just burn instruction cycles for the delay, keeping the MCU &#8220;busy&#8221;. There&#8217;s a tiny bit of math behind them. First, the clock speed is 20MHz, the instruction frequency is (clock/4) so our instructions are executing at 5MHz. This gives us a period of 200ns per cycle.</p>
<p>I created two delay functions, for versatility, and for LCD stuff which will come later but it&#8217;s handy here. One is a &#8220;DELAY_US&#8221; which will delay a specified amount of microseconds. This is done by wasting 5 cycles (5*200ns = 1us) a specified amount of times (less than or equal to 255us, since I only made an 8-bit &#8220;delay&#8221; variable). We can learn the cycle times from the data sheet, and make it work from there.</p>
<p>Next, I created a &#8220;DELAY_MS&#8221; which delays a specified amount of milliseconds. Same 8-bit limitation of max 255ms, but that&#8217;s enough to have fun with&#8230; It simply calls DELAY_US a few times with specified amounts of delay, adding up to 1000us (=1ms) and repeats as many times as we tell it to.</p>
<p>These delays are used to make the LED blinking visible, otherwise it would blink faster than we could see (if at all, it takes a cycle or two for the pin to change state so it might not even change if we just toggle it every other cycle).</p>
<p>Here&#8217;s a little more PIC architecture information. The PIC&#8217;s data registers are broken into &#8220;banks&#8221; (bank 0, 1, 2, 3). Meaning you cannot get at them all at the same time, although some are mapped to all banks so you CAN get at them, important ones. We usually hang out in bank 0&#8230; This usually isn&#8217;t a problem, just something you need to remember. The data sheet illustrates it pretty well. When it comes up I&#8217;ll clarify things about it.</p>
<p>Also, for the I/O pins. Since they&#8217;re bi-directional, you need to choose which direction to set them to. Input or output. This is done by setting the tri-state register for the given port, for example PORTA&#8217;s tris register is called TRISA (not tough!). You set the direction of a specific bit, by setting the bit of the TRIS register to either 0 or 1, 0 meaning OUTPUT and 1 meaning INPUT. Not tough to remember: 0 = Out and 1 = In.</p>
<h3>Source Code</h3>
<p>Ok, first you need to make sure you have MPLab from Microchip.com</p>
<p>Once you have MPLab, download the LED Blinker (busy-wait) source code.</p>
<p>MPLab is a nice IDE, you&#8217;ll need to create a &#8220;project&#8221; and then pick your chip, and add the asm file to it (called a &#8220;node&#8221;). All code is going to be indented 2 spaces, labels will not be indented at all, assembler directives are either 1 or 2 spaces in&#8230;</p>
<p>First few lines are kinda simple, the title directive just sets a title for your project&#8230;</p>

<div class="wp_syntax"><div class="code"><pre class="asm" style="font-family:monospace;"> <span style="color: #000000; font-weight: bold;">title</span>  <span style="color: #7f007f;">&quot;LED Blinker Tutorial 1&quot;</span>
&nbsp;
  <span style="color: #000000; font-weight: bold;">LIST</span> R=<span style="color: #00007f; font-weight: bold;">DEC</span>
  <span style="color: #000000; font-weight: bold;">INCLUDE</span> <span style="color: #7f007f;">&quot;p16f628.inc&quot;</span>
 __CONFIG _CP_OFF &amp; _WDT_OFF &amp; _HS_OSC &amp; _PWRTE_ON &amp; _LVP_OFF &amp; _MCLRE_ON</pre></div></div>

<p>LIST R = DEC sets the default &#8220;radix&#8221; for the program, meaning the number base. So if I put 100 in a line somewhere, it means 100 DECIMAL. If I changed it to LIST R = HEX, then if I put 100 in somewhere, it means 0&#215;100, TOTALLY different. I find DEC easier to work with, and you can still use 0x whatever and it means HEX so you get the best of both worlds.</p>
<p>Next we INCLUDE the &#8220;p16f628.inc&#8221; which will give us nice little names for our registers so we don&#8217;t need to remember their addresses, how nice of Microchip.</p>
<p>Then the __CONFIG line, arguably the ugliest line of code while still being fairly simple. You can see the list of __CONFIG&#8217;s in the &#8220;p16f628.inc&#8221; file, they&#8217;re simply setting the configuration of certain chip features, the ones I have listed do this: _CP_OFF copyprotect OFF, you can set the copyprotect bits to make your chip unreadable, this is only good for a production product, don&#8217;t use it. _WDT_OFF, watchdog timer off, watchdog timer is there for mission-critical applications, it&#8217;s constantly running and needs to be reset constantly, if it isn&#8217;t reset it will reset the chip (assuming your program has locked up), we don&#8217;t need it here. _HS_OSC specifies a high speed oscillator, it&#8217;s in the data sheet. _PWRTE_ON turns on the power up timer delay, it&#8217;ll make the MCU wait a bit before executing to make sure voltage is stable, oscillator is stable, etc&#8230; _LVP_OFF &#8211; low voltage programming, dun&#8217;need it&#8230; _MCLRE_ON makes us hold MCLR high, instead of letting the chip do it&#8230;</p>

<div class="wp_syntax"><div class="code"><pre class="asm" style="font-family:monospace;"><span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
<span style="color: #666666; font-style: italic;">; Variable declarations</span>
<span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
 CBLOCK <span style="color: #0000ff;">0x20</span>
DELAY<span style="color: #339933;">,</span>DELAYTMP			<span style="color: #666666; font-style: italic;">; delay function variables...</span>
 ENDC</pre></div></div>

<p>Now to the variable declarations, the CBLOCK directive lets us just list out our variable names, and the assembler will assign addresses for us, this is handy. The 0&#215;20 is the starting address of general-purpose registers in BANK 0. We list em out, then end it with ENDC.</p>

<div class="wp_syntax"><div class="code"><pre class="asm" style="font-family:monospace;"><span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
<span style="color: #666666; font-style: italic;">; Macro declarations</span>
<span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
BANK0 <span style="color: #000000; font-weight: bold;">macro</span>           		<span style="color: #666666; font-style: italic;">; Switch to BANK0</span>
  bcf STATUS<span style="color: #339933;">,</span>RP1
  bcf STATUS<span style="color: #339933;">,</span>RP0
  <span style="color: #000000; font-weight: bold;">endm</span>
&nbsp;
BANK1 <span style="color: #000000; font-weight: bold;">macro</span>           		<span style="color: #666666; font-style: italic;">; Switch to BANK1</span>
  bcf STATUS<span style="color: #339933;">,</span>RP1
  <span style="color: #00007f; font-weight: bold;">bsf</span> STATUS<span style="color: #339933;">,</span>RP0
  <span style="color: #000000; font-weight: bold;">endm</span>
&nbsp;
DELAY_MILLI <span style="color: #000000; font-weight: bold;">macro</span> TIME
  movlw TIME
  movwf DELAY
  <span style="color: #00007f; font-weight: bold;">call</span> DELAY_MS
  <span style="color: #000000; font-weight: bold;">endm</span>
&nbsp;
DELAY_MICRO <span style="color: #000000; font-weight: bold;">macro</span> TIME
  movlw TIME
  movwf DELAY
  <span style="color: #00007f; font-weight: bold;">call</span> DELAY_US
  <span style="color: #000000; font-weight: bold;">endm</span></pre></div></div>

<p>Next the Macro&#8217;s&#8230; Macro&#8217;s are one of the coolest features of MPLab, it&#8217;s kinda like an inline C function, and kinda like a #define. When called, the code is dumped into where it was called from, but you can use variables in it, and even arguments to customize it&#8217;s compiling, stuff I&#8217;ll show in later programs.</p>
<p>Anyways, you make one by saying: NAME macro in the first column, then code. End it w/a endm. The ones I have are fairly simple and re-usable. BANK0 sets the bank bits to get us into BANK 0, go figure. BANK1 sets them to get us into BANK1, crazy!</p>
<p>DELAY_MILLI takes the TIME argument and loads it into W, next it moves W to the register labeled DELAY. Then it calls our illustrious DELAY_MS function which will be explained in detail down below&#8230; DELAY_MICRO does the same damn thing with DELAY_US!</p>

<div class="wp_syntax"><div class="code"><pre class="asm" style="font-family:monospace;"><span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
<span style="color: #666666; font-style: italic;">; Program code</span>
<span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
  <span style="color: #000000; font-weight: bold;">PAGE</span>
&nbsp;
 <span style="color: #000000; font-weight: bold;">org</span> <span style="color: #0000ff;">0</span>
  <span style="color: #000000; font-weight: bold;">goto</span> MAIN
&nbsp;
 <span style="color: #000000; font-weight: bold;">org</span> <span style="color: #0000ff;">4</span>
ISR
  <span style="color: #666666; font-style: italic;">; interrupt handler</span>
  retfie</pre></div></div>

<p>PAGE is a pagebreak for printing, though it doesn&#8217;t work for me. <img src='http://veys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>org 0 tells the assembler to start assembly at address 0, our first instruction is to jump (goto) the label MAIN.</p>
<p>org 4 starts us in the Interrupt address of PIC&#8217;s&#8230; This is kind of strange and will be explained later on, for now just accept it as fact&#8230;</p>
<p>And if you&#8217;re wondering if we lost space for 3 instructions between 0 and 4, you&#8217;re right. <img src='http://veys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

<div class="wp_syntax"><div class="code"><pre class="asm" style="font-family:monospace;"><span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
<span style="color: #666666; font-style: italic;">; Subroutines</span>
<span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
DELAY_US			<span style="color: #666666; font-style: italic;">; busy wait of DELAY us</span>
				<span style="color: #666666; font-style: italic;">; 200ns instruction period assumed</span>
  <span style="color: #00007f; font-weight: bold;">nop</span>				<span style="color: #666666; font-style: italic;">; (1)</span>
  <span style="color: #00007f; font-weight: bold;">nop</span>				<span style="color: #666666; font-style: italic;">; (2)</span>
  decfsz DELAY<span style="color: #339933;">,</span>f		<span style="color: #666666; font-style: italic;">; test DELAY count (3)</span>
    <span style="color: #000000; font-weight: bold;">goto</span> DELAY_US		<span style="color: #666666; font-style: italic;">; loop if not done (4,5)</span>
  return			<span style="color: #666666; font-style: italic;">; gtfo (4,5)</span>
&nbsp;
DELAY_MS			<span style="color: #666666; font-style: italic;">; busy wait of DELAY ms</span>
				<span style="color: #666666; font-style: italic;">; dependant upon DELAY_US being accurate</span>
  movf DELAY<span style="color: #339933;">,</span>w
  movwf DELAYTMP		<span style="color: #666666; font-style: italic;">; save DELAY time</span>
DELAY_MS_LOOP			<span style="color: #666666; font-style: italic;">; inner loop</span>
  movlw <span style="color: #0000ff;">245</span>			<span style="color: #666666; font-style: italic;">; load 245 (1)</span>
  movwf DELAY			<span style="color: #666666; font-style: italic;">; into DELAY (2)</span>
  <span style="color: #00007f; font-weight: bold;">call</span> DELAY_US			<span style="color: #666666; font-style: italic;">; wait 245us (3-249)</span>
  movlw <span style="color: #0000ff;">245</span>			<span style="color: #666666; font-style: italic;">; load 245 (250)</span>
  movwf DELAY			<span style="color: #666666; font-style: italic;">; into DELAY (251)</span>
  <span style="color: #00007f; font-weight: bold;">call</span> DELAY_US			<span style="color: #666666; font-style: italic;">; wait 245us (252-498)</span>
  movlw <span style="color: #0000ff;">245</span>			<span style="color: #666666; font-style: italic;">; load 245 (499)</span>
  movwf DELAY			<span style="color: #666666; font-style: italic;">; into DELAY (500)</span>
  <span style="color: #00007f; font-weight: bold;">call</span> DELAY_US			<span style="color: #666666; font-style: italic;">; wait 245us (501-747)</span>
  movlw <span style="color: #0000ff;">246</span>			<span style="color: #666666; font-style: italic;">; load 246 (748)</span>
  movwf DELAY			<span style="color: #666666; font-style: italic;">; into DELAY (749)</span>
  <span style="color: #00007f; font-weight: bold;">call</span> DELAY_US			<span style="color: #666666; font-style: italic;">; wait 246us (750-997)</span>
  decfsz DELAYTMP<span style="color: #339933;">,</span>f		<span style="color: #666666; font-style: italic;">; test DELAYTMP count (998)</span>
    <span style="color: #000000; font-weight: bold;">goto</span> DELAY_MS_LOOP		<span style="color: #666666; font-style: italic;">; loop if not done (999,1000)</span>
  return			<span style="color: #666666; font-style: italic;">; gtfo (999,1000)</span></pre></div></div>

<p>Next we have our subroutines, the delays, I have these before the main lines of code just out of habit, it&#8217;s not required.</p>
<p>DELAY_US&#8230; Pretty simple really, we start out by burning 2 cycles, so we&#8217;ve waited 400ns so far, next we decrement our counter, and test if it&#8217;s zero, if it isn&#8217;t, we goto DELAY_US, looping again, if not, we return. The test itself takes one cycle (600ns so far) and either the goto or return take 2 cycles (1000ns = 1us) so we have our microsecond delay!</p>
<p>DELAY_MS works on the same principle, it&#8217;s accurate enough for this! <img src='http://veys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

<div class="wp_syntax"><div class="code"><pre class="asm" style="font-family:monospace;"><span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
<span style="color: #666666; font-style: italic;">; Mainline of code</span>
<span style="color: #666666; font-style: italic;">;----------------------------------------------------------------------------------------</span>
MAIN
  BANK1
  bcf TRISA<span style="color: #339933;">,</span><span style="color: #0000ff;">2</span>			<span style="color: #666666; font-style: italic;">; PORT A, bit 2 is our output pin.</span>
  BANK0
&nbsp;
LOOP_BEGIN
  <span style="color: #00007f; font-weight: bold;">bsf</span> PORTA<span style="color: #339933;">,</span><span style="color: #0000ff;">2</span>  			<span style="color: #666666; font-style: italic;">; set her.</span>
  DELAY_MILLI <span style="color: #0000ff;">250</span>		<span style="color: #666666; font-style: italic;">; wait 1/4 sec</span>
  bcf PORTA<span style="color: #339933;">,</span><span style="color: #0000ff;">2</span>			<span style="color: #666666; font-style: italic;">; clear her!</span>
  DELAY_MILLI <span style="color: #0000ff;">250</span>		<span style="color: #666666; font-style: italic;">; wait 1/4 sec!!!!</span>
  <span style="color: #000000; font-weight: bold;">goto</span> LOOP_BEGIN		<span style="color: #666666; font-style: italic;">; forever... :o</span>
&nbsp;
 <span style="color: #000000; font-weight: bold;">end</span></pre></div></div>

<p>MAIN is our label for the beginning of the code, jumped to by the first line up @ org 0. BANK1 gets us into BANK 1 so we can set our bit direction, we clear bit 2 of TRISA making bit 2 of PORTA our output pin, then we hop back to BANK 0&#8230;</p>
<p>Then our introductory programming teachers worst nightmare, a purposely created infinite loop. We label the beginning, then set our pin high, shutting off the LED (as you&#8217;ll see in the wiring diagram). We wait 250ms via our handy delay function, then clear the bit, turning the LED on, we wait again and loop ad nauseum.</p>
<p>&#8216;end&#8217; tells the assembler to give up&#8230;</p>
<h3>Building</h3>
<p>Alright, so we have our program, we run the assembler by clicking the weird funnel icon or by going to Project -&gt; Build Node (or All). It&#8217;ll crunch and come up with no errors (of course).  Then just toss it into the programmer and feed the chip your tasty code.</p>
<h3>Schematic</h3>
<div id="attachment_225" class="wp-caption alignright" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/pic16_blinker.jpg" rel="lightbox[120]"><img class="size-thumbnail wp-image-225" title="The assembled circuit" src="http://www.veys.com/wp-content/uploads/2008/07/pic16_blinker-150x150.jpg" alt="The assembled circuit" width="150" height="150" /></a><p class="wp-caption-text">The assembled circuit</p></div>
<p>Wire up the circuit as in the schematic at the top of the page.  Hopefully it illustrates to you why the LED is on when the bit is off, and off when the bit is on&#8230; The LED is a typical ~2V yellow LED&#8230;  Wired up it should look something like the image.</p>
<h3>Running</h3>
<p>Hook up +5V and Gnd, and fire it up! If everything is set up correctly you&#8217;ll get a steady blinking LED!</p>
<h3>Something to try</h3>
<p>Connect a momentary switch to the _MCLR line, wired to Ground on the other side. Pushing the button will reset the chip, releasing it will start it over from the beginning of the program, of course it will do the same stuff, but this demonstrates how the reset buttons work. I also highly recommend changing the code to add a more interesting blink pattern, longer/shorter delays, and other stuff to get used to modifying code&#8230;</p>
<h3>Downloads</h3>
<ul>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/busyblinker.zip">Source Code</a> (zip)</li>
</ul>
]]></content:encoded>
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		<title>Mr. Baybus</title>
		<link>http://veys.com/2002/08/20/mr-baybus/</link>
		<comments>http://veys.com/2002/08/20/mr-baybus/#comments</comments>
		<pubDate>Wed, 21 Aug 2002 04:17:26 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[legacy articles]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[mr baybus]]></category>
		<category><![CDATA[pic]]></category>

		<guid isPermaLink="false">http://www.veys.com/blog/?p=118</guid>
		<description><![CDATA[Mr. Baybus is a microcontroller-based fan control system. It is a completely stand-alone unit, with no computer-control whatsoever. Control comes from momentary switches on the front panel. You have 4 switches to toggle your fans on/off, and a brightness/contrast button, which switches you into a screen to alter those settings. Another press gets you back [...]]]></description>
			<content:encoded><![CDATA[<p>Mr. Baybus is a microcontroller-based fan control system. It is a completely stand-alone unit, with no computer-control whatsoever.</p>
<p>Control comes from momentary switches on the front panel. You have 4 switches to toggle your fans on/off, and a brightness/contrast button, which switches you into a screen to alter those settings. Another press gets you back to the fan status display.</p>
<p>All settings are saved in EEPROM memory on-chip. So when you shut your system down, then power back up, your fans will be running the same as they were before, and your brightness and contrast will remain unchanged as well.</p>
<p>The display is a <a href="http://www.crystalfontz.com/">CrystalFontz</a> 16&#215;2 Serial LCD. This unit is EXCELLENT. It supports SPI transfers which is what Mr. Baybus prefers!</p>
<p>The fans are switched by power MOSFETs. IRL3102&#8242;s to be exact. They are rated to handle up to around 7A for a 12V circuit like this. This is of course far beyond anything I would ever want to throw at it, but it&#8217;s nice to know you have the room to expand.</p>
<p>Connections to the system are made via a small 4-pin connector. This facilitates 2 fans per circuit, 4 circuits in all. The connector is the same as the CD-Audio connector on your CD-Rom&#8217;s so it&#8217;s quick and easy to remove the fans.</p>
<p>The brains of the system come in the form of an 18-pin microcontroller. A very basic PIC16F84a. At 4MHz this little guy is going way faster than this system needs but hey, if you got it, why not. All 912 lines of code were written in assembly over the course of a few nights.</p>
<p>Full source code, schematics and PCB layouts are available, enjoy!</p>
<h3>Screen Images</h3>
<table border="0">
<tbody>
<tr>
<td>
<p><div id="attachment_169" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_splash.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-169" title="Startup Splash" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_splash-150x150.jpg" alt="Startup Splash" width="150" height="150" /></a><p class="wp-caption-text">Startup Splash</p></div></td>
<td>
<p><div id="attachment_167" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_main.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-167" title="Main Screen" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_main-150x150.jpg" alt="Main Screen" width="150" height="150" /></a><p class="wp-caption-text">Main Screen</p></div></td>
<td>
<p><div id="attachment_168" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_options.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-168" title="Options" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_options-150x150.jpg" alt="Options" width="150" height="150" /></a><p class="wp-caption-text">Options</p></div></td>
</tr>
</tbody>
</table>
<h3>Unit Images</h3>
<table border="0">
<tbody>
<tr>
<td>
<p><div id="attachment_171" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_blankpcb.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-171" title="Blank PCB" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_blankpcb-150x150.jpg" alt="Blank PCB" width="150" height="150" /></a><p class="wp-caption-text">Blank PCB</p></div></td>
<td>
<p><div id="attachment_172" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_complete.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-172" title="Mr. Baybus" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_complete-150x150.jpg" alt="Mr. Baybus" width="150" height="150" /></a><p class="wp-caption-text">Mr. Baybus</p></div></td>
<td>
<p><div id="attachment_173" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_complete_labeled.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-173" title="Labeled Close-up" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_complete_labeled-150x150.jpg" alt="Labeled Close-up" width="150" height="150" /></a><p class="wp-caption-text">Labeled Close-up</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_175" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_installed_front.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-175" title="Front view, installed" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_installed_front-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Front view, installed</p></div></td>
<td>
<p><div id="attachment_174" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_installed_back.jpg" rel="lightbox[118]"><img class="size-thumbnail wp-image-174" title="Rear view, installed" src="http://www.veys.com/wp-content/uploads/2008/07/mbb_installed_back-150x150.jpg" alt="Rear view, installed" width="150" height="150" /></a><p class="wp-caption-text">Rear view, installed</p></div></td>
</tr>
</tbody>
</table>
<h3>Downloads</h3>
<p>All files for Mr. Baybus are distributed under a <a href="http://www.opensource.org/licenses/bsd-license.php">BSD</a>-style license.</p>
<ul>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb-src.zip">Assembly source code, and assembled HEX file (built for PIC16F84a)</a> (zip)</li>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_pcb.gif" rel="lightbox[118]">PCB Layout</a> (gif)</li>
<li><a href="http://www.veys.com/wp-content/uploads/2008/07/mbb_schematic.pdf">Schematic</a> (pdf)</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Basic PIC16 hardware setup</title>
		<link>http://veys.com/2002/08/19/basic-pic1-hardware-setup/</link>
		<comments>http://veys.com/2002/08/19/basic-pic1-hardware-setup/#comments</comments>
		<pubDate>Tue, 20 Aug 2002 04:16:21 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[howtos]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[legacy articles]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[pic]]></category>

		<guid isPermaLink="false">http://www.veys.com/blog/?p=116</guid>
		<description><![CDATA[Your basic PIC16 microcontroller can&#8217;t hold down the fort by itself, it needs a little help from a few components. I use a prototyping breadboard, the white kind you can just plug &#38; unplug stuff to all day long. It makes life prototyping a whole lot easier. Ok, now on to the PIC stuff. First [...]]]></description>
			<content:encoded><![CDATA[<p>Your basic PIC16 microcontroller can&#8217;t hold down the fort by itself, it needs a little help from a few components.</p>
<div id="attachment_134" class="wp-caption alignright" style="width: 110px"><a href="http://www.veys.com/wp-content/uploads/2008/07/breadboard.jpg" rel="lightbox[116]"><img class="size-thumbnail wp-image-134" title="Solderless Breadboard" src="http://www.veys.com/wp-content/uploads/2008/07/breadboard-100x150.jpg" alt="Breadboard" width="100" height="150" /></a><p class="wp-caption-text">Breadboard</p></div>
<p>I use a prototyping breadboard, the white kind you can just plug &amp; unplug stuff to all day long. It makes life prototyping a whole lot easier.</p>
<p>Ok, now on to the PIC stuff. First and foremost, you need an oscillator, the oscillator is what keeps the PIC moving, it provides the clock signal for the chip. For our 16F628, I used a 20MHz oscillator in a &#8220;half-can&#8221; package. Many people like to use crystals and capacitors, etc, I use them on simpler designs, but they&#8217;re a bit harder to understand at first.</p>
<p>These oscillators are powered by +5V, and the output goes into the pin labeled OSC1/CLKIN on the 16F628. You can get these oscillators at Digi-Key (part#: CTX169-ND).</p>
<p>The other key part is the reset line. We need to hold this line HIGH (+5V) and drop to it 0V to reset the chip, which we won&#8217;t need for a while. To tie it high you use a &#8220;pull-up&#8221; resistor (10k is good for this) to the +5V line, connected to the _MCLR pin of the chip (reset pin). I like to use the outside rails for Ground, and inside rails for +5V as you&#8217;ll see in the pictures&#8230; This isn&#8217;t *required* as our chip is smart enough to pull up it&#8217;s own _MCLR pin, but for the first few projects we&#8217;ll explicitly do it so you get used to it. <img src='http://veys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_135" class="wp-caption alignright" style="width: 110px"><a href="http://www.veys.com/wp-content/uploads/2008/07/halfcanoscillator.jpg" rel="lightbox[116]"><img class="size-thumbnail wp-image-135" title="Half can oscillator" src="http://www.veys.com/wp-content/uploads/2008/07/halfcanoscillator.jpg" alt="Oscillator" width="100" height="113" /></a><p class="wp-caption-text">Oscillator</p></div>
<p>Also connect Vss and Vdd to Gnd and +5 respectively to power the PIC.</p>
<p>After wiring these parts up, your breadboard should look something like this:</p>
<div id="attachment_133" class="wp-caption aligncenter" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/basicsetup.jpg" rel="lightbox[116]"><img class="size-thumbnail wp-image-133" title="Basic Setup" src="http://www.veys.com/wp-content/uploads/2008/07/basicsetup-150x150.jpg" alt="Basic PIC16 wired up" width="150" height="150" /></a><p class="wp-caption-text">Basic PIC16 wired up</p></div>
<p>We also need a power supply. I use an old AT power supply, taking the red and black lines for +5 and Gnd respectively. You can use a 5V bench supply, batteries, wall-wart, anything 5V (but make sure it&#8217;s regulated).</p>
<p>Another smart part to use is a bypass capacitor, this lets the PIC draw power from the cap instead of the power supply during an increased power draw time, these are usually brief, but the power is needed quickly and a voltage drop would be bad, so you place a small, fast capacitor nearby the IC to provide the instant power and keep everyone happy. Typical values are a .1uF Tantalum capacitor.</p>
<p>Also handy are a pair of IC chip pullers, available in most little toolkits, they&#8217;ll help you avoid damaging the chip as you pull it out of the breadboard&#8230;</p>
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		<title>The PIC16 instruction set</title>
		<link>http://veys.com/2002/08/18/the-pic16-instruction-set/</link>
		<comments>http://veys.com/2002/08/18/the-pic16-instruction-set/#comments</comments>
		<pubDate>Mon, 19 Aug 2002 04:15:32 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[howtos]]></category>
		<category><![CDATA[legacy articles]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[pic]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.veys.com/blog/?p=114</guid>
		<description><![CDATA[The instruction set is your window into controlling these chips to do your bidding. Knowing what the chips understand helps you come up with a plan of attack to solve your particular problem. We need to get some basic info out of the way. The way variables are handled are through registers, these are 8-bit [...]]]></description>
			<content:encoded><![CDATA[<p>The instruction set is your window into controlling these chips to do your bidding. Knowing what the chips understand helps you come up with a plan of attack to solve your particular problem.</p>
<p>We need to get some basic info out of the way. The way variables are handled are through registers, these are 8-bit data buckets in the MCU. Also, the PIC&#8217;s used here are loosely an <a href='http://en.wikipedia.org/wiki/Accumulator_(computing)' target='_blank'>Accumulator</a> based architecture, meaning most all operations have one destination, the accumulator known as the W register in PIC land, although you can usually redirect the result to a register&#8230;  Your other registers are in the &#8220;register file&#8221; which is your data RAM.</p>
<p>Alright, now we&#8217;re getting to the interesting stuff. The instruction set is the list of all commands that the MCU understands. I&#8217;ll list them out and briefly describe what they do and what they are used for.</p>
<p>There is also a STATUS register in this chip, various bits of it respond to various operations. Consult the datasheet for more information on this.</p>
<ul>
<li>f = name/address of register</li>
<li>b = bit # (0 &#8211; 7)</li>
<li>d = destination (0 for W, 1 for the register specified in f)</li>
<li>k = literal value, an immediate, a number or address</li>
</ul>
<h3>Byte-oriented file register operations</h3>
<table border="0">
<tbody>
<tr>
<th>Instruction</th>
<th>Description</th>
</tr>
<tr>
<td>ADDWF f,d</td>
<td>adds W and f together</td>
</tr>
<tr>
<td>ANDWF f,d</td>
<td>bitwise AND: W &amp; f</td>
</tr>
<tr>
<td>CLRF</td>
<td>clears f (sets it to 0 = 0&#215;00 = 0000 0000)</td>
</tr>
<tr>
<td>CLRW</td>
<td>clears W (sets it to 0 = 0&#215;00 = 0000 0000)</td>
</tr>
<tr>
<td>COMF f,d</td>
<td>compliment f (inverts. COMF of 0010 0101 = 1101 1010)</td>
</tr>
<tr>
<td>DECF f,d</td>
<td>decrement f (f = f &#8211; 1)</td>
</tr>
<tr>
<td>DECFSZ f,d</td>
<td>decrement f, skip next instruction if result is zero</td>
</tr>
<tr>
<td>INCF f,d</td>
<td>increment f (f = f + 1)</td>
</tr>
<tr>
<td>INCFSZ f,d</td>
<td>increment f, skip next instruction if result is zero</td>
</tr>
<tr>
<td>IORWF f,d</td>
<td>bitwise OR: W | f</td>
</tr>
<tr>
<td>MOVF f,d</td>
<td>move f (used to load a register into W: MOVF temp1,w)</td>
</tr>
<tr>
<td>MOVWF f</td>
<td>move W into f</td>
</tr>
<tr>
<td>NOP</td>
<td>no-op. no operation occurs this cycle, useful in delays or waits</td>
</tr>
<tr>
<td>RLF f,d</td>
<td>bitwise rotate left through the carry bit</td>
</tr>
<tr>
<td>RRF f,d</td>
<td>bitwise rotate right through the carry bit</td>
</tr>
<tr>
<td>SUBWF f,d</td>
<td>subtracts W from f</td>
</tr>
<tr>
<td>SWAPF f,d</td>
<td>swap nibbles in f (nibble = 4bits, half-byte)</td>
</tr>
<tr>
<td>XORWF f,d</td>
<td>bitwise XOR: W ^ f</td>
</tr>
</tbody>
</table>
<h3>Bit-oriented file register operations</h3>
<table border="0">
<tbody>
<tr>
<th>Instruction</th>
<th>Description</th>
</tr>
<tr>
<td>BCF f,b</td>
<td>clears bit &#8216;b&#8217; in register f</td>
</tr>
<tr>
<td>BSF f,b</td>
<td>sets bit &#8216;b&#8217; in register f</td>
</tr>
<tr>
<td>BTFSC f,b</td>
<td>test bit &#8216;b&#8217; in register f, if it is clear -&gt; skip the next instruction</td>
</tr>
<tr>
<td>BTFSS f,b</td>
<td>test bit &#8216;b&#8217; in register f, if it is set -&gt; skip the next instruction</td>
</tr>
</tbody>
</table>
<h3>Literal and control operations</h3>
<table border="0">
<tbody>
<tr>
<th>Instruction</th>
<th>Description</th>
</tr>
<tr>
<td>ADDLW k</td>
<td>add k to W</td>
</tr>
<tr>
<td>ANDLW k</td>
<td>bitwise AND: W &amp; k -&gt; W</td>
</tr>
<tr>
<td>CALL k</td>
<td>call a subroutine at address k</td>
</tr>
<tr>
<td>CLRWDT</td>
<td>clear the &#8216;watchdog timer&#8217;</td>
</tr>
<tr>
<td>GOTO k</td>
<td>goto or jump to address k</td>
</tr>
<tr>
<td>IORLW k</td>
<td>bitwise OR: W | k -&gt; W</td>
</tr>
<tr>
<td>MOVLW k</td>
<td>move literal (immediate) k into W</td>
</tr>
<tr>
<td>RETFIE</td>
<td>return from interrupt</td>
</tr>
<tr>
<td>RETLW k</td>
<td>return from subroutine with literal k in W</td>
</tr>
<tr>
<td>RETURN</td>
<td>return from subroutine</td>
</tr>
<tr>
<td>SLEEP</td>
<td>go to sleep mode (low-power standby)</td>
</tr>
<tr>
<td>SUBLW k</td>
<td>subtract W from literal (immediate) k</td>
</tr>
<tr>
<td>XORLW k</td>
<td>bitwise XOR: W ^ k -&gt; W</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>PIC programming tools</title>
		<link>http://veys.com/2002/08/17/pic-programming-tools/</link>
		<comments>http://veys.com/2002/08/17/pic-programming-tools/#comments</comments>
		<pubDate>Sun, 18 Aug 2002 04:02:49 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[howtos]]></category>
		<category><![CDATA[kit96]]></category>
		<category><![CDATA[legacy articles]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[mplab]]></category>
		<category><![CDATA[pic]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.veys.com/blog/?p=112</guid>
		<description><![CDATA[There are several tools needed to get started in programming the PICs. I&#8217;ll briefly cover some software to develop in and hardware to load the chip. Software I use the MPLab package by Microchip. It&#8217;s an excellent IDE and is available free for download at their site. As I go through examples I will introduce [...]]]></description>
			<content:encoded><![CDATA[<p>There are several tools needed to get started in programming the PICs. I&#8217;ll briefly cover some software to develop in and hardware to load the chip.</p>
<h3>Software</h3>
<p>I use the MPLab package by Microchip. It&#8217;s an excellent IDE and is available free for download at their site.</p>
<p>As I go through examples I will introduce specific features of MPLab, I find this the easiest way to do it, rather than listing them out and assuming you&#8217;ll get em right away&#8230;</p>
<h3>Hardware</h3>
<div id="attachment_155" class="wp-caption alignright" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/kit96.jpg" rel="lightbox[112]"><img class="size-thumbnail wp-image-155" title="KIT96" src="http://www.veys.com/wp-content/uploads/2008/07/kit96-150x150.jpg" alt="KIT96 Programmer" width="150" height="150" /></a><p class="wp-caption-text">KIT96 Programmer</p></div>
<p>On the hardware end is the actual device to send the data to the chip! For this I use kit 96 from <a href="http://www.kitsrus.com">www.kitsrus.com</a>. It is a P16PRO compatible programmer, is quite easy to build, and looks pretty nice once it&#8217;s put together, a quality product. There is software available for it at <a href="http://www.picallw.com">www.picallw.com</a>, and costs a mild registration fee to fully program anything beyond a 16F84(a).</p>
<p>There are other programmers but I must say this is by far the nicest programmer you&#8217;ll find short of the professional versions. And even some pro versions leave quite a bit to be desired.</p>
<p>The programmer operates on a wall-wart power adapter and a PC parallel port (yet programs the chips serially). I have added a 40-pin wide ZIF socket on mine to facilitate bigger PICs, and make it WAY easier to put chips in and take them out&#8230;</p>
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		<title>Introduction to PIC Microcontrollers</title>
		<link>http://veys.com/2002/08/15/introduction-to-pic-microcontrollers/</link>
		<comments>http://veys.com/2002/08/15/introduction-to-pic-microcontrollers/#comments</comments>
		<pubDate>Fri, 16 Aug 2002 03:53:39 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[howtos]]></category>
		<category><![CDATA[legacy articles]]></category>
		<category><![CDATA[microcontroller]]></category>
		<category><![CDATA[pic]]></category>

		<guid isPermaLink="false">http://www.veys.com/blog/?p=101</guid>
		<description><![CDATA[PICs are great little chips, useful in all kinds of projects. Here is a run-down of some of the features contained in the chips, as well as potential uses. How to start&#8230; Well, first off, what is a microcontroller? Well, the difference between a microcontroller (heretoin referred to as MCU or μC) and, say, a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_140" class="wp-caption alignright" style="width: 160px"><a href="http://www.veys.com/wp-content/uploads/2008/07/16f628.jpg" rel="lightbox[101]"><img class="size-thumbnail wp-image-140" title="16F628" src="http://www.veys.com/wp-content/uploads/2008/07/16f628-150x114.jpg" alt="PIC 16F628" width="150" height="114" /></a><p class="wp-caption-text">PIC 16F628</p></div>
<p>PICs are great little chips, useful in all kinds of projects. Here is a run-down of some of the features contained in the chips, as well as potential uses.</p>
<p>How to start&#8230; Well, first off, what is a microcontroller? Well, the difference between a microcontroller (heretoin referred to as MCU or μC) and, say, a computer CPU is pretty big&#8230; Here&#8217;s a little chart of some of the typical differences:</p>
<table border="1">
<tbody>
<tr>
<th> </th>
<th>CPU</th>
<th>MCU</th>
</tr>
<tr>
<td>Onboard instruction memory</td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">+</td>
</tr>
<tr>
<td>Complex math routines</td>
<td style="text-align: center;">+</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<td>Super-high speed</td>
<td style="text-align: center;">+</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<td>General purpose</td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">+</td>
</tr>
<tr>
<td>All-in-one</td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">+</td>
</tr>
<tr>
<td>Built-in I/O ports</td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">+</td>
</tr>
<tr>
<td>Low power consumption</td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">+</td>
</tr>
</tbody>
</table>
<p>Microcontrollers are intended for small, specific purposes, they have their own I/O ports, own memory, nearly everything needed is built in. You&#8217;ll find them in your microwave, refrigerator, car, camera, tv, all kinds of things&#8230;</p>
<p>The microcontroller I&#8217;ll tend to use in the beginning at least, is the PIC 16F628. It has 2048 words of instruction memory, plenty of data RAM, lots of EEPROM storage, a serial module, PWM, Input Capture/Compare, Comparators, etc&#8230; Lots of features. These may seem complex but ignore it, we&#8217;ll start out with super simple stuff and not use any of it til later (if ever!)</p>
<p>This chip runs at 20MHz, which is PLENTY for the purposes we&#8217;ll be putting it to, heck it&#8217;s an insane amount faster than needed. You can get them for about $4 at Digi-Key.</p>
<h3>Schematic</h3>
<p>Each of the pins you see there have a specific purpose, which is explained on the following page. A quick look @ the datasheet reveals this:</p>
<p><a href="http://www.veys.com/wp-content/uploads/2008/07/16f628pinout.gif" rel="lightbox[101]"><img class="aligncenter size-full wp-image-142" title="16F628 Pinout" src="http://www.veys.com/wp-content/uploads/2008/07/16f628pinout.gif" alt="" width="350" height="115" /></a></p>
<p>Legend:</p>
<ul>
<li>&lt;&#8211;&gt; denotes a bi-directional data line</li>
<li>&#8211;&gt; going INTO the chip denotes input-only</li>
<li>&lt;&#8211; going OUT of the chip denotes output-only</li>
<li>the pins may have various labels, depending on how you decide to use them in your design</li>
<li>if a label has a BAR above it&#8217;s name (i.e. MCLR) it is active LOW, meaning the pin is &#8220;enabled&#8221; @ 0V instead of @ +5V</li>
</ul>
<p>The 16F628 has 2 &#8211; 8bit data ports. They are the RA0..7 and RB0..7 you see on the diagram. Vss = Ground, and Vdd = +5V typically, and in my examples, always. CMPx are comparators, TX/RX are serial guys, etc, they are all described in the datasheet. For the first few tutorials, I&#8217;ll only be using them as straight digital outputs, no funky stuff.</p>
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